DIAMANT_or

Mathias Wigge

Game Details
NomArk Nova (2021)
ComplexitéMedium Heavy [3.75]
Mechanisme(s)Action Queue, End Game Bonuses, Hand Management, Hexagon Grid, Income, Increase Value of Unchosen Resources, Open Drafting, Set Collection, Solo / Solitaire Game, Tags, Tile Placement, Variable Player Powers and Variable Set-up

DIAMANT_argent

Rolf Sagel, André Spil

Game Details
NomCoffee Traders (2021)
ComplexitéMedium Heavy [4.23]
Mechanisme(s)Action Points, Area Majority / Influence, Contracts and Turn Order: Pass Order

DIAMANT_bronze

Alexander Huemer

Game Details
NomImperial Steam (2021)
ComplexitéMedium Heavy [4.19]
Mechanisme(s)Contracts, Delayed Purchase, End Game Bonuses, Market, Network and Route Building, Point to Point Movement, Sudden Death Ending, Turn Order: Stat-Based and Victory Points as a Resource

DIAMANT_DOR_4

David Spada, Daniele Tascini

Game Details
NomTabannusi: Builders of Ur (2021)
ComplexitéMedium Heavy [3.88]
Mechanisme(s)Action Queue, Area Majority / Influence, Contracts, Dice Rolling, End Game Bonuses, Open Drafting, Ownership and Tile Placement

DIAMANT_DOR_5

German P. Millan

Game Details
NomBitoku (2021)
ComplexitéMedium Heavy [3.72]
Mechanisme(s)Area Majority / Influence, Deck, Bag, and Pool Building, End Game Bonuses, Hand Management, Income, Set Collection, Solo / Solitaire Game, Turn Order: Claim Action and Worker Placement with Dice Workers

DIAMANT_DOR_6

Adam Kwapinski

Game Details
NomOrigins: First Builders (2021)
ComplexitéMedium [3.31]
Mechanisme(s)Open Drafting, Tile Placement, Turn Order: Stat-Based, Variable Set-up and Worker Placement with Dice Workers

DIAMANT_DOR_7

Raul Fernandez Aparicio, Vladimir Suchy

Game Details
NomMessina 1347 (2021)
ComplexitéMedium Heavy [3.56]
Mechanisme(s)Grid Movement, Income, Modular Board, Solo / Solitaire Game, Track Movement, Variable Player Powers, Variable Set-up and Worker Placement

DIAMANT_DOR_8

Brasini, Gigli, Luciani

Game Details
NomGolem (2021)
ComplexitéMedium Heavy [3.99]
Mechanisme(s)Action Drafting, Income, Set Collection, Variable Player Powers, Variable Set-up and Worker Placement

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