DIAMANT_or
Mombasa

Alexander Pfister

Game Details
NomMombasa (2015)
ComplexitéMedium Heavy [3.90]
Mechanisme(s)Action Queue, Area Majority / Influence, Card Drafting, Deck, Bag, and Pool Building, Hand Management, Investment, Simultaneous Action Selection, Stock Holding, Variable Player Powers and Worker Placement

DIAMANT_argent
Tuscany

Alan Stone, Jamey Stegmaier

Game Details
NomViticulture: Tuscany Essential Edition (2016)
ComplexitéMedium [3.28]
Mechanisme(s)Advantage Token, Variable Player Powers and Worker Placement

DIAMANT_bronze
The Gallerist

Vital Lacerda

Game Details
NomThe Gallerist (2015)
ComplexitéMedium Heavy [4.27]
Mechanisme(s)Commodity Speculation, Investment, Set Collection, Solo / Solitaire Game and Worker Placement

DIAMANT_DOR_4
Trickerion

Richard Amann, Viktor Peter

Game Details
NomTrickerion: Legends of Illusion (2015)
ComplexitéMedium Heavy [4.21]
Mechanisme(s)Action Points, Action Queue, Catch the Leader, Dice Rolling, Simultaneous Action Selection, Tile Placement, Turn Order: Stat-Based and Worker Placement

DIAMANT_DOR_5
Nippon

Paulo Soledade, Nuno Bizarro Sentieiro

Game Details
NomNippon (2015)
ComplexitéMedium Heavy [3.80]
Mechanisme(s)Area Majority / Influence and Variable Phase Order

DIAMANT_DOR_6
Food Chain Magnate

Jeroen Doumen, Joris Wiersinga

Game Details
NomFood Chain Magnate (2015)
ComplexitéMedium Heavy [4.19]
Mechanisme(s)Card Drafting, Delayed Purchase, Income, Market, Modular Board, Network and Route Building and Simultaneous Action Selection

DIAMANT_DOR_7
Marco Polo

Daniele Tascini, Simone Luciani

Game Details
NomThe Voyages of Marco Polo (2015)
ComplexitéMedium [3.18]
Mechanisme(s)Contracts, Dice Rolling, Income, Point to Point Movement, Resource to Move, Turn Order: Claim Action, Variable Player Powers, Variable Set-up and Worker Placement with Dice Workers

DIAMANT_DOR_8
Grand Austria Hotel

Simone Luciani, Virginio Gigli

Game Details
NomGrand Austria Hotel (2015)
ComplexitéMedium [3.22]
Mechanisme(s)Action Drafting, Auction: Dutch, Contracts, Dice Rolling, End Game Bonuses, Hand Management, Once-Per-Game Abilities, Set Collection, Variable Player Powers and Variable Set-up

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