Alexander Pfister
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Nom | Mombasa (2015) |
Complexité | Medium Heavy [3.89] |
Mechanisme(s) | Action Queue, Area Majority / Influence, Deck, Bag, and Pool Building, Hand Management, Investment, Open Drafting, Simultaneous Action Selection, Stock Holding, Turn Order: Claim Action, Variable Player Powers, Victory Points as a Resource and Worker Placement |
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Alan Stone, Jamey Stegmaier
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Vital Lacerda
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Nom | The Gallerist (2015) |
Complexité | Medium Heavy [4.23] |
Mechanisme(s) | Area Majority / Influence, Commodity Speculation, Contracts, Investment, Open Drafting, Point to Point Movement, Resource to Move, Set Collection, Solo / Solitaire Game, Victory Points as a Resource, Worker Placement and Worker Placement, Different Worker Types |
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Richard Amann, Viktor Peter
Game Details | |
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Nom | Trickerion: Legends of Illusion (2015) |
Complexité | Medium Heavy [4.25] |
Mechanisme(s) | Action Points, Action Queue, Catch the Leader, Dice Rolling, Simultaneous Action Selection, Tile Placement, Turn Order: Stat-Based, Worker Placement and Worker Placement, Different Worker Types |
Top & Flop
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Paulo Soledade, Nuno Bizarro Sentieiro
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Nom | Nippon (2015) |
Complexité | Medium Heavy [3.77] |
Mechanisme(s) | Area Majority / Influence and Variable Phase Order |
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Jeroen Doumen, Joris Wiersinga
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Nom | Food Chain Magnate (2015) |
Complexité | Medium Heavy [4.19] |
Mechanisme(s) | Delayed Purchase, Income, Market, Modular Board, Open Drafting, Simultaneous Action Selection and Victory Points as a Resource |
Top & Flop
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Daniele Tascini, Simone Luciani
Game Details | |
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Nom | The Voyages of Marco Polo (2015) |
Complexité | Medium [3.18] |
Mechanisme(s) | Contracts, Dice Rolling, Point to Point Movement, Resource to Move, Turn Order: Claim Action, Variable Player Powers, Variable Set-up and Worker Placement with Dice Workers |
Top & Flop
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Simone Luciani, Virginio Gigli
Game Details | |
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Nom | Grand Austria Hotel (2015) |
Complexité | Medium [3.21] |
Mechanisme(s) | Action Drafting, Contracts, Dice Rolling, End Game Bonuses, Hand Management, Set Collection and Variable Set-up |
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