Projet Gaia

Helge Ostertag, Jens Drögemüller

Game Details
NomGaia Project (2017)
ComplexitéMedium Heavy [4.36]
Mechanisme(s)End Game Bonuses, Hexagon Grid, Income, Modular Board, Network and Route Building, Solo / Solitaire Game, Tech Trees / Tech Tracks, Turn Order: Pass Order, Variable Player Powers, Variable Set-up and Victory Points as a Resource


Vital Lacerda

Game Details
NomLisboa (2017)
ComplexitéHeavy [4.56]
Mechanisme(s)Area Majority / Influence, Card Drafting, Hand Management, Solo / Solitaire Game and Tile Placement


Eric Reuss

Game Details
NomSpirit Island (2017)
ComplexitéMedium Heavy [4.02]
Mechanisme(s)Action Retrieval, Area Majority / Influence, Campaign / Battle Card Driven, Cooperative Game, Events, Hand Management, Modular Board, Set Collection, Simultaneous Action Selection, Solo / Solitaire Game and Variable Player Powers


Juma Al-Joujou

Game Details
NomClans of Caledonia (2017)
ComplexitéMedium [3.46]
Mechanisme(s)Commodity Speculation, Contracts, Market, Modular Board, Network and Route Building, Solo / Solitaire Game, Turn Order: Pass Order, Variable Player Powers and Variable Set-up


Michael Kiesling, Andreas Schmidt

Game Details
NomHeaven & Ale (2017)
ComplexitéMedium [3.25]
Mechanisme(s)Grid Coverage, Highest-Lowest Scoring, Once-Per-Game Abilities, Rondel, Tile Placement, Track Movement, Turn Order: Claim Action and Turn Order: Pass Order


David Turczi, Richard Amann, Viktor Peter

Game Details
NomAnachrony (2017)
ComplexitéMedium Heavy [4.01]
Mechanisme(s)Dice Rolling, Solo / Solitaire Game, Tug of War, Turn Order: Claim Action, Variable Player Powers, Worker Placement and Worker Placement, Different Worker Types


Vladimir Suchy

Game Details
NomPulsar 2849 (2017)
ComplexitéMedium [3.35]
Mechanisme(s)Dice Rolling, Drafting, Point to Point Movement, Variable Player Powers and Worker Placement with Dice Workers


Eilif Svensson, Kristian Amundsen Østby

Game Details
NomSanta Maria (2017)
ComplexitéMedium [3.05]
Mechanisme(s)Card Drafting, Dice Rolling, Network and Route Building, Set Collection, Tile Placement and Variable Player Powers

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