DIAMANT_OR_2019
Underwater Cities

Vladimir Suchy

Game Details
NomUnderwater Cities (2018)
ComplexitéMedium Heavy [3.58]
Mechanisme(s)End Game Bonuses, Hand Management, Income, Network and Route Building, Solo / Solitaire Game, Turn Order: Claim Action, Turn Order: Stat-Based and Worker Placement

DIAMANT_ARGENT_2019

Nestore Mangone, Simone Luciani

Game Details
NomNewton (2018)
ComplexitéMedium [3.38]
Mechanisme(s)Action Retrieval, Closed Drafting, Deck, Bag, and Pool Building, End Game Bonuses, Hand Management, Income, Open Drafting, Point to Point Movement, Solo / Solitaire Game, Tech Trees / Tech Tracks, Tile Placement, Turn Order: Progressive and Variable Set-up

DIAMANT_BRONZE_2019

Szőgyi Attila

Game Details
NomPrehistory (2018)
ComplexitéMedium Heavy [3.93]
Mechanisme(s)Area Majority / Influence, Modular Board, Set Collection, Tile Placement and Worker Placement

DIAMANT_DOR_4

Andreas Steding

Game Details
NomGùgōng (2018)
ComplexitéMedium [3.07]
Mechanisme(s)Area Majority / Influence, Hand Management, Set Collection and Worker Placement

DIAMANT_DOR_5

Daniele Tascini, David Turczi

Game Details
NomTeotihuacan: City of Gods (2018)
ComplexitéMedium Heavy [3.77]
Mechanisme(s)Area Movement, Rondel, Set Collection, Solo / Solitaire Game, Tile Placement, Track Movement, Variable Set-up and Worker Placement with Dice Workers

DIAMANT_DOR_6

Flaminia Brasini, Virginio Gigli

Game Details
NomCoimbra (2018)
ComplexitéMedium [3.26]
Mechanisme(s)Action Drafting, Auction / Bidding, Dice Rolling, End Game Bonuses, Income, Open Drafting, Point to Point Movement, Set Collection, Tech Trees / Tech Tracks, Turn Order: Stat-Based, Variable Set-up and Worker Placement with Dice Workers

DIAMANT_DOR_7

Stefan Feld

Game Details
NomForum Trajanum (2018)
ComplexitéMedium [3.46]
Mechanisme(s)Square Grid, Tile Placement and Variable Player Powers

DIAMANT_DOR_8

Alexander Pfister

Game Details
NomBlackout: Hong Kong (2018)
ComplexitéMedium [3.47]
Mechanisme(s)Area Majority / Influence, Deck, Bag, and Pool Building, Dice Rolling, Hand Management, Network and Route Building, Open Drafting, Solo / Solitaire Game and Victory Points as a Resource

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